Game development introduced me to programming when I was around 10, and I've loved it ever since. One of the first formal algorithms I learned before entering university was A* (pronounced A-star), and I really had a great time doing so. It is one of the most widely used pathfinding algorithms and it's likely the one you'd be introduced to first when approaching the subject of pathfinding. A pathfinding algorithm takes a start point (also referred to as a node) and a goal and attempts to make the shortest path between the two given possible obstacles blocking the way.
Showing posts with label Graph. Show all posts
Showing posts with label Graph. Show all posts
Sunday, 3 June 2012